© 1992 Konami

Bucky O'Hare


      What was the greatest franchise that started as a comic book in the 80's, became a cartoon, and was later turned into a video game by Konami? If you answered something other than Teenage Mutant Ninja Turtles, you're a fucking moron. Irregardless, this article is about Bucky O'Hare, a green anthropomorphic rabbit who followed an identical path yet found much less success. The cartoon hit the airwaves in '90 and only lasted a single season. Despite being just another flash-in-the-pan cartoon, it spawned a lot of merchandise. I distinctly remember owning a Bucky O'Hare sweatshirt in '91, (and contemplating taping a letter F over the B). The video game version of Bucky O'Hare was released for the NES in 1992 by Konami, and this fact continues to confuse me. As the video game savvy are aware, '92 was also the year Konami released one of the best SNES games of all time: Contra III. To me it seems rather asinine to push a game onto a system that was all but obsolete. Actually, now that I think about it, why am I reviewing Bucky O'Hare when I could be reviewing Contra III? Or TMNT for that matter? Maybe we'll find out along the way.

The opening story is
actually several frames long. . . . . .but due to budget
constraints, I had to shorten it to these two frames One of these things is
not like the others

      A long time ago in a parallel universe called the aniverse, some guy was getting bitch-slapped for forgetting the day he and his wife got married. Meanwhile, Bucky O'Hare's crew went and got themselves fucking kidnapped, so now he has to go rescue them. As you can see, I've effectively summed up the opening story in the two above frames. You really don't need any more than this. Hell, in this, and many other games, you don't even need a fucking story. Just push start and shoot everything that moves. The only games that even remotely need a story lead-in are RPG's, and half the time, they don't. They just give you clues and bits of the backstory as you go along. In Bucky O'Hare, four of your crew have been captured and taken to different planets.It doesn't matter which order you rescue them in, so I'm going to start with the first planet, the Green Planet.

The branch on the tree, the
tree in the hole, the hole in the bog, the bog down in the valley-o 13000th floor: lengerie and
perfume Attack of the phallic
frogs

      Despite being yellow, orange, and brown on the level select screen, the inappropriately named Green Plant is really only green at the stratospheric level. You see, after you land on the surface and fight past a few toads and turrets, you come to the base of a tree. This is no ordinary tree however, this is the legendary tree of Babel. Though the tree reaches all the way to heaven, you are forced to get off sometime before that point. High above the planet's surface we find the lush forests that give the Green Planet its name, but are inexplicably invisible from space. From here you have to do some platform jumping, being careful not to fall in the water, because let's face it, unless you're on Venus or something, any water that far above the surface is going to be fucking cold. At the end of this section you come upon waterfall which you must freefall down. What the fuck is this? I don't think I need to go into detail about the meteorological implications that this makes, but I highly doubt there would be that much precipitation, that high up. At the end of the freefall, Bucky hits the ground running and moves on to the next section. Now I've thrown rabbit over waterfalls, they don't just land and go about their lives, but whatever. The next section showcases flying toad ships which fire what I can only assume are sperm heads and tails, due to the shape of the ships. If you get past the ships without being inseminated, you reach the boss of the Green Planet.

120 million people have
elephantitus Still, you shouldn't make
fun of someone with enlarged testicles Now if they run around with
their arms in the air, then make fun

      The boss of the Green Planet is an android of some sort that summons and throws meteors at you. Needless to say, getting hit by a meteor really messes your shit up. Fortunately, this guy is as accurate as a WMD report, so if you stand right next to him, you won't die. Next the boss will run into the side of the screen, stunning himself and raining rock shards on you. This is the only time you can hurt him, because the people at Konami thought it was a good idea to teach kids to shoot people in the back. After you pump enough rounds into this idiot, one of them lodges itself in the base of his spine and paralyzes the bastard.

Take 1 part Quickman. . . , . . . 1 part Contra III. . .
, . . . and a dash of Frogger,
and voila! You have the Red Planet

      Up next we have the Red Planet, but don't expect to see any little green men. Here you'll fight fire, lava, spikes and shit, along with the toad squad. I suppose the toads are sort of little and green, but they aren't men, they're some boss toad's bitches. This level is another in a long line of games that have pits of lava spitting fireballs at you. Who's idea was this in the first place, and what were they smoking? Does this ever really happen? Somehow I doubt it. Anyway, after going through some screens that eeriely remind me of other games, you have to ride over some spikes on top of a big green ball with white spots on it. Next comes the second boss.

It's alive! Or not? Never again will I laugh
when I run over a rabbit on the highway

      The boss of the Red Planet is the green blob you rolled in on, which turns out to be a machine. One might wonder at this point why the pilot of this contraption went out of his way to help you, when he could have just left you to cross the spikes alone. Unfortunately, I will not take the time to analyze toad psychology, not today. This boss, like the last, has very limited offensive prowess. He tosses a bouncy wart at you, and shoots easily-dodged lasers. The only thing you have to be wary of is when he converts back into a ball and tries to steamroll you. Even though you have to jump to shoot the pilot, it doesn't take that much to kill this guy. Onward we go, to the Blue Planet!

Ummm. . . , shit When did I start playing Battletoads? Right about the time I started playing Geminiman's level

      Remember when I said that it didn't matter what order you do the levels in? Well, it turns out I lied. If you try and do the Blue Planet before you do the Green Planet, you're going to find yourself shit out of luck. You need Blinky's weapon to break the ice blocks to progress through this level. Therefore I would like to apologize for any inconvenience this false statement may have caused. Though frankly, if you read the first two paragraphs of this article, then stopped, went to play this game, attempted the Blue Planet, then got stuck and pissed off, there is something seriously wrong with you. My apology is rescinded. As you may or may not have guessed, the Blue Planet is an ice planet, and ergo it is covered in ice. You know, that stuff in every platformer that causes you to skid instead of stopping and lands your ass in a pit. Anyway, to make a long story short, after a schizophrenic journey through Battletoads and Megaman 3, you come upon the third boss.

I think a crocodile in a sewer is the closest thing to an original idea yet John Bobbitt never had skillz like that Ice is nice

      The third boss is an alligator in a sewer. Like those before him, he doesn't have a very diverse attack set. He jumps, lands, and fires a missile. At least I think it's a missile. It had better be, or else we're getting into the realm of anthropomorphic furry porn, and that's not a place I want to go. The croc-boss does have one other form of offense though. As time goes on, the room fills up with sewage, and after four missiles or so, he'll fire an ice beam, that freezes the water with you in it, and pushes you further toward the ceiling of spikes. (That coincidentally aren't above the boss). This is actually pretty bad news, because this guys take a fair bit of mustard to kill. But never fear, kill him you will, and then you're on to save your last crew member.

<u>Robot Tremors in Space</u> would have been better than any of the other Tremors sequels Despite the distinct absence of Marshall Herff Applewhite, Bucky decides to ride meteors I could compare this to Gutsman, but that would be a stretch

      The Yellow Planet is like a really bad acid trip. First off, the level scrolls from right to left. Whoa. Secondly, you fly through space riding on the back of an asteroid. Lastly, while riding the carts, the world goes by so quickly it can cause headaches, nausea, and seizures. (And not the kind where the cops come and take all your drugs, the other kind of seizures). This is probably the funnest level of the first four, and so far as I can tell, doesn't blatantly rip off any other games. Some parts are pretty annoying, like having to ascend moving toad ships, where mistiming a jump can mean falling back to the beginning. Other than that, if all goes well, you'll come face to face with our next boss.

Dodge these motherfucker Now dodge ME! Kame Hame Haaaaa!

      The final enemy of the Yellow Planet is a toad tank sort of thing. Like most tanks, this thing is pretty impressive. Its main attack fires a wave of six bullets and a homing missile at you, and good fucking luck dodging them all. Before you can any damage to the tank though, you have to destroy the satellite dish on its head. You can achieve this same effect by placing your home satellite dish on your head. It makes you invincible. Try it for yourself. Once the dish is gone, you basically stand there and shoot at the blue turrent on bottom, ducking into the hole when he charges at you or projectile vomits at you. Once you bust up the turrets, all he can fire is the missile. Just drop into the hole, switch to Jenny, and use her psycho-kinetic ball to fry its eyes. Then rejoice! You've saved your crew! Or have you?





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